| Games and Education - The Logic Class - strategic development plan SIMS-like educational gaming development Jerry Garfunkel |
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I would like to lead a development team that re-creates the game-playing
Logic class, part of the Programmer Training Class (PTC) described below; It should be updated at that time. Many
of the games that were used in the early iterations of this program, 1970's. 1980's, were not computer based. Most can now be recreated on a computer easily..
(A potential post-graduate research project?) I would find other suitable
games that have been developed since I last presented the game-playing
Logic class (20+ years ago). Ideally the new Logic class would incorporate
handheld computers with students beaming collaborative and/or
competitive transactions to each other. If we add wireless broadband
technology to this mix, we gain access to the internet and subsequently
other students in other places, near and far. The hardware and software
to make these connections does exists today, but it is still too "buggy" and/or expensive to be practical. But I have no doubt that these technology
issues will be resolved in the next few years. (I conveniently stayed
vague.) While the particular limitations of bandwidth and network reliability/security
will go away, new technology issues will take their place. |
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7/4/04 |
SIMS educational-gaming development | ||
A collaborative team of gaming graphics programmer(s) Create a Hypercard-like high level, graphic (visual), wysiwyg, "programming language" for developers (technical teachers, Brians/Ellens-like). Program the objects with specific behaviors. The finer (as opposed to courser) the model the more accurate the inter-objects' behavior and responses to responses. (Behavioral transactions) |
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© 2004, 2005 Jerry Garfunkel, 172 Tinker St, Woodstock, NY, 12498, Tel/Fax +1 845 679 0121, www.jeromegarfunkel.com, jerry@jeromegarfunkel.com